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RIF-2025 shows the need for sovereignty of a video game development industry

September 30, 2025

At the Russian Internet forum website, they discussed what the domestic video game market lived after the departure of foreign companies, large corporations participating in the development process and what users expect from today's industry. One of the main challenges today is the formation of an industry that develops video games and distribution channels that will allow companies to work in Russia on games.

RIF-2025 shows the need for sovereignty of a video game development industry

The head of Iri Alexei Gororevsky brought data about the number of Russians playing computer games.

“MediaScope gives 62%. But I mean from people even on the internet. This means that our market is 60-70 million people. And obviously these are mobile games, and desktops, and even this player still exists more than 100%.

Perhaps they compete with short videos. But this is definitely a serious, quite large market, he added director of Digital Creative Industries in Skolkovo Foundation, head of SK Games Alexei Kalenchuk.

Experts pay attention to the importance of the sovereignty of the gaming industry. Although the huge costs arising by Russian games, only a small part of these funds re -invested in Russia's Gamdev. And this eventually leads to the fact that the industry cannot develop.

“In, 9.5 million active players. The average cost each year is 30,000 rubles.

Alexander Mikheev, head of VK Play, general manager of A Priori, talked about the launch of a service using different cloud gaming technologies. He noted that the market was really pushing, and over the past three years, 90% of developers have made games for a PC.

This is a significant difference, because until the 22nd year, most segments were overwhelming for a mobile segment.

Experts note that games with Russian cultural code have increased their special attention. But first, users look at the game. Games and narratives are generally very important. If there is a good game, it can be included in any historical, modern or great component.

Albert Zhiltsov, the creative manufacturer of 1cgame Studios, the creative manufacturer of World War: Siberian project, called for not appreciating too much importance of cultural rules, especially when developing games from the beginning.

There are doubts that we have a general cultural rule. Harry Potter in Bast Shoes is not a cultural rule. Yes, it is dangerous to go to an investor with a cultural rule. Franchise is a Pystriki and is guaranteed, but no one promises, people say.

A big question for many people is a source of personnel. According to the same Zhiltsov, in many cases, the only way is to start high quality students to practice. After 3 years, it will be able to wait for something. In universities, today, according to him, they have created a lot of gamdev-cathedron. “But the question is still open, people come from something that teaches something there?” – Note the speaker. He noted that the result is that people who always rely on enthusiasts come to the industry want to make money quickly. And they don't want to develop and create something new.

Oleg Dobrostan, an independent expert of management consultant and game industry, note that Russia has the only opportunities: it is between the East and Western world and accordingly, understanding both – due to this case, we have huge potential.

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